Showing posts with label campaign setting. Show all posts
Showing posts with label campaign setting. Show all posts

Tuesday, November 27, 2012

FREE: Encyclopedia of Fantasy now online!


Yes, that's right, there's an Encyclopedia of Fantasy that's both free and searchable. Your worldbuilding and reference citing and just got a lot easier! So did wasting massive amounts of time on the interwebs!


Thursday, June 16, 2011

Science Fantasy Inspiration: Eternia 2.0

If I ever do get around to actually doing something about my long-pined for, but languishing Masters of the Universe setting ideas for Marvel Supes, I've found a few places to go for creative ebullience. My original thought was to go all Kirby-esque (which still greatly appeals to me) but I can't help but consider these dark and wild aesthetics:

This first one is by the legendary space exploration illustrator Chesley Bonestell. He did the film posters for War of the Worlds and Destination Moon. I like his NASA-era stuff, but I love this one that strays from his usual material. I love the idea of Castle Greyskull as a pyramid.

Following that train of thought, here's a nifty take on the Sorceress, sort of like Marvel's Eternity meets Nefertiti:
I believe that's a t-shirt design, FYI.

Next are a few Skelator concepts, I apologize I'm not sure who the illustrators are:


Or maybe we pump Skely up so he can stand big toe-to-big-toe with He-man...

This cover by Mike Hoffman, for me, defines Evil-Lyn. She should totally be a slinky, remorseless space sorceress. And is that Skelator in the corner? Et tu Brute!

And perhaps Teela became the Serpent Goddess from doing away with the last one:

Doesn't seem quite sci-fi enough, hmm...
That's better.

MoTU needs more ladies and I like the idea of swapping roles. I give you Duncanna, Lady-At-Arms:

Merman on the other hand can only go one direction--slimy:

Actually, I rather like the Monster Squad rendition:

Can't quite picture He-Man yet. I want something more sci-fi. Blonde Conan isn't quite enough. I'm going to have to go with the original space barbarian:

There's plenty more in the Frazetta tribute I did. A few that I think put me in the right frame-of-mind. These guys make for great snakemen and He-Man in a space helmet with a ray gun would be pretty nifty:
Even Carter's origin still works--super strength, leaping, and endurance granted due to the stronger gravity on his home planet. The sword of Greyskull is sort like that crystal chamber in Superman II that took away Kal-el's powers, switching him back and forth from Prince Adam to He-dude.

Just some thoughts....

Monday, January 10, 2011

Free D&D Dark Sun Comic Book!

IDW Comics and Wizards of the Coast have published a free preview of their new D&D Dark Sun comic series. Whether you're a fan of the original setting or the current one, its pretty cool to see Athas getting some love. You get about 10 pages which include several versions of the cover.

Oh, they encourage you to ask your FLGS/FLCS about "A rare playable Module Edition", which I have to hand it to them, sounds like an awesome idea. I wish all comics came with stats!

Tuesday, November 2, 2010

POLL: How do you flavor your settings?

Evan over at Swords of Minaria, has a nice post on using actual historic locations as campaign settings rather than fashioning one. The benefit is saving yourself a lot of work in the process (other than research of course).

I myself love both (research and the creative part) but I certainly get how time consuming world building is. What got my brain ticking was Scott's comment about how he'll pull key elements out of historical and fictional sources to build something new--something, I'm guessing, most DMs and GMs do.

So here's my question: How do your players "get" the references you use to create your homebrew setting? In other words do the players recognize that you taken something from a historical culture, pulp comic book character, etc.? If you mix Vikings and Aztecs--do people get it's a mix of those two civilizations? Or is it all in the DM's brain?

Do you use illustrations? Are they borrowed of the interwebs? Are they original (yours or do you request from a friend) because there is no drawing of a high-ranking warlord with Viking/Aztec aesthetics?

Do you say "this looks like... (the rock formations at Cappadocia, a fire hydrant, a back alley in Tokyo's red light district) when describing to players?

Or are your players "up" on all your references and they just get what you're saying?

Since RPGs are a collective/shared imagination game--how obvious is it to the players about what influences are in the referee's brain? Does it take them out of the situation if you're constantly referencing things in the real world?

It boils down to this: how much work do you do at the table to bring the setting to life?

I set up a poll at the top, right column to see what's most popular, but I'd also like to entertain comments.

Tuesday, April 6, 2010

RPG Mash Up: Masters of the Universe + Jack Kirby x Marvel Superheroes = WIN



A recent post by Jeff Rients got my cylinders re-firing on an old idea I've had to work up a Masters of the Universe campaign using the Marvel Superheroes RPG. I think there's great overlap here: the system is infinitely flexible and great at supporting both superhuman abilities, technology, and magic.

D&D and it's immediate derivatives (clones, etc.) would do okay, but the FASERIP system is an excellent complement to the kinds of characters, feats, and frivolity generated out of comics and the Marvel system "feels" right for He-man and co. I also think that the Universal Table--arguably the heart of the FASERIP system-- would make an great fit for MotU, especially when it comes to handling combat.

Now here's where it gets weird: Jeff's post was about Jack Kirby's (not worthy! not worthy!) Fourth World being run with 4E rules (Stay focused! We're not talkin' 4E here!).

It turns out that--apart from the obvious Conan/Sword & Planet references--Kirby's Fourth World was one of the inspirations behind MotU! At least--it was for the 1987 film. There's also a good case that several of the MotU characters are damn-near direct analogs from FW. Now it get's sticky when you assume that the entire MotU franchise was in fact a He-man muscle on a FW skeleton, as some have asserted and yet others have refuted. But the visuals--if not the characterizations--were greatly influenced and inspired by Kirby, and I think the assessment is still a fair one.

For my own campaign, I pictured Kirby-esque visuals blended with a few other ideas even before I knew this connection existed. I guess it's not that far a stretch given the melting-pot-like environment of 80s fantasy--but it was definitely a welcome surprise! To be honest, it's not like I'd want the Mattel characters as PCs, but I'd jump at the opportunity to develop the setting and ability to make up new characters that could go toe-to-toe with MotU contemporaries. And yet, I'm not looking to make it cartoony. Ya dig?

Okay, so now my brain is cooking and--oh, I've got zero time to run with this idea as I'm getting ready to fly to Toronto next week for work. Gah! Why do all the good ideas bubble up to the surface when you're busy?!

Comic maestro Bruce Timm did the He-man images for the MotU 80s mini-comic, Kirby is a hero of his..