- Old School Renaissance Group blog
- OSR wiki with a comprehensive listing of games
- What's this I hear about Holmes, Moldvay, and Mentzer?
- What are "retro clones" and "simulacrums"?
So what's the appeal of OSR's take on RPGs? Well for one thing, this:
Basically, you can chalk it up to an era where the game was wide open, wild, and wooly. In it's heyday, the original fantasy roleplaying game thrived on the feverish imagination of pulp fantasy.