Some of you are already aware of Michael Bukowski and his quest to illustrate every single monstrosity in the Lovecraftian pantheon. But just in case you were itching for some weird horror beasties in your next game and needed inspiration, have a gander. Hat tip to Boing Boing.
Kids Dungeon Adventure!
Kids Dungeon Adventure. Wired did a fine article on it back in March. FTA:
The game’s adventure framework, which is heavy on reward and achievement, is well thought out and allows plenty of room for creativity. Garvey has some wonderful suggestions for treasure and how it affects gameplay. The monsters on the cards he has created are very kid appropriate and, with a little Photoshop work, could be customized to reflect your home and family.Though not a wargame, it has at least ancestral ties perhaps to H.G. Wells' Floor Games. I think there's a minimal cost associated with the game, but it might be enough to give you ideas of your own.
UPDATE: here's a few other case studies about getting kids interested in RPGs: Simplifying D&D (You know, for kids?) and How to Introduce a Kid to D&D Before He Goes Into Surgery both great articles from Wired's Geekdad blog.
Age of Fable Dungeon Generator!
Finally, if you're looking to stock a dungeon in a hurry, here's a nicely done auto-generator for a campaign (?) called Age of Fable. I can't recall where I found this (somebody remind me in the comments if it was you) but it's got some great resources for pen+paper games. Not only can you generate maps, but also stock and stats plus adventure hooks. Comes in two flavors: one for Tunnels & Trolls and another Labyrinth Lord/Mutant Future. Find additional resources as well.