Magic Realm on ebay a couple of weeks ago and it finally arrived today. I'd first heard about it on Paladin's blog and after doing some research I considered this a good candidate for helping me convert my board gaming pals to RPGs. I've yet to perform an inventory check, but the ebay listing said it was a "complete" game with all pieces accounted for. I'm actually skeptical of this, because, as you can see, it was not shipped in a box to protect the game, but in brown shipping paper (a big no-no anytime you send collectibles, duh!). Anyway, I'm glad I didn't pay too much for this copy, but it bugs me that the seller was so cavalier/cheap.
I haven't yet decided exactly how to use it: as is or to use the rules and basically create a new setting (like the umpteen that I've been working on already!). I've been chatting with a few veterans on Board Game Geek and I think I'll be using the revised rules, which aren't so much different as much as they explain game play better than the ones that come in the box (so I've been told).
So it's finally here, yay!